Greetings to the living
Welcome to the official web site for the Doom3 modification, "Ruiner." Feel free to roam through our halls and interact on our forums. NOW RECRUITING! Positions include modelers, mappers, coders, & animators. For more information, please visit our forums.
   
Z-Hunter Released 07.15.08





Ruiner's Lead Environmental Artist Red_UK has released the first build for his new doom 3 modification Z-Hunter. The game has an over head perspective and plays like the classic shooters Reloaded and smash TV. It also features music by Mackinnon and art work by Hellscafe. Click here to enter the web site, and download the spiritual sequel to Quake 4: HardQore.

   
Fragging Free 07.15.08





Last month Ivan_the_B showed a new trailer for Doom 3 Modification "Fragging Free." The video shows off many of the games unique abilities, new weapons and plenty of action to fill anyone's taste for blood. The mod features the ability to possess and control demons, drive vehicles, improved ai, 18 new weapons, 15 new power ups and ai controlled buddies. Click here to watch the trailer.

   
Ruiner Trailer 06.06.08





The Trailer for Ruiner is now online! You can view a low resolution version on YOUTUBE, or a mid resolution version on the mod's MOD DATABASE PAGE. You can also download a higher quality version in quicktime format at the MODDB as well. Please remember the mod is still work in progress and some of the content is still being worked on and improved. Many things including the player model, animation and weapons are still being worked on. The new features previously mentioned and some of the ones listed on the info page of the site were added after the trailer was recorded. This trailer is meant to give a small taste of what is yet to come... "when its done."

MOD DATABASE HIGH QUALITY QUICKTIME DOWNLOAD
MOD DATABASE MID QUALITY STREAMING VIDEO
YOU TUBE LOW QUALITY STREAMING VIDEO



   
Status Report 05.06.08





During the last couple months of development, many exciting unplanned changes, content and improvements have been added to the mod. There is also much more planned. It is best not to give specifics just yet till we know they are fully working & bug free. In light of the recent changes, we are indefinitely delaying the release of the demo. While this may disappoint some, it is felt that this is for the best in delivering a better, more unique experience to the player than previously planned. The info page of the website has been updated with some of the features that have been added and fully tested.

   
The Hunter is coming 04.19.08





Ruiner's Lead Environmental Artist Red_UK has opened up the web site for his new doom 3 modification Z-Hunter. The game has an over head perspective and plays like such classic shooters Reloaded and smash TV. It also features music by Mackinnon and art work by Hellscafe. Click here to enter the web site, see screen shots and learn more about Z-Hunter.

   
Enter The Revility 04.19.08





Ruiner's Team Lead ReViliTy has launched his new online portfolio featuring his artwork, cartoons, and various games and game content he has made. Click here to see the work & art of ReViliTy.

   
Hell Returns 03.02.08





Today we welcome HellScafe to the team! Some of you might remember him doing concept and promotional art for the Quake4: HardQore. This time around he is handling the trailer for Ruiner. Check out his web site to watch trailers, purchase his films and more.

   
Progress Report 02.23.08


Today we feature three new screen shots from the game. They showcase parts of the second and third level, the Pyrokinetic attack and battling the guardian. Our progress has continued in a good steady pace without any major problems. Ruiner's current development is as follows:

coding/scripting: 80%
modeling: 75%
animation 25%
mapping 75%
music: 100%
sound fx: 80%
Total Progress: 72%

A majority of the work will be completed in the next two months leaving the new player animations and beta testing the final tasks to complete. If anybody is interested in helping us out with doing animations, please feel free apply on our forums. The more help we gain, the sooner Ruiner will see completion. A winter release for it has always been pushing it hard. Thanks to real life and spending the extra time to improve the visuals of the mod, a spring or summer 2008 release is very realistic and achievable. After all the modeling has been finished, expect to start seeing a far more amount of news and media about the mod, including the long overdue trailer.

   
Progress Report 12.10.07


During the last month of development we have added many new game play features and visual enhancements to the mod. We have integrated Denton's Enhanced Doom3 mod which brings in a wealth of visual and technical improvements. This includes bloom lighting with HDR like shift sensitivity, Material based decals, particles and sound effects, New weapon FX system, enhanced blood, gore, gibbing,
and much more.

A few more features have been added to the list as well. Melee combat is now combo based using light and strong attacks chained together. We've given the player more defensive options including dashing, dodging and calling upon a telekinetic shield to avoid enemy attacks.

In the media section, a new work in progress ingame screen shot has been added. Today we present the first textured preview for the Icon of Sin's head. In Doom2, The icon was just a Face painted on a wall and spawned Countless waves of enemies. Ruiner's Icon will be more than a head and have more ways to defend himself than just spawning enemies. What these are will remain unseen until release...
Which is still on track for this winter ;)

Special thanks goes out to Ivan_the_B for help with dodging and Denton for letting us intergrate his enhancments.

   
Gates Of Irem Open 10.12.07
After months of speculation & hype, we have finally launched the website For the Ruiner Doom3 Modification. Check out our media section to see the first screen shots of the mod in action, From the creators of Quake4: HardQore comes a fast paced thirdperson shooter with lores and myth behind like no other. As development moves on, we will trickle more and more information about the game including the new weapons, maps, enemies and lore.
   
Coder Wanted 10.12.07
We are currently recruiting many positions, but a coder is needed more than any other. This position is either long or short term depending on how much work the individual is depending to do for the mod. Programming includes SDK coding & possible scripting.

Along with knowledge of c++, previous experience in mod or game coding is a plus. The applicant should also enjoy this genre of gaming, thirdperson action games &/or horror/gothic style.

Responsibilities include fine tuning our current code and adding a few features to the mod to make it truly shine. The coder would be joining a mod that is well underway and very organized.

any questions, problems or concerns, please feel free to ask. Applicants can contact us through the mod db site or on our forums.