Greetings to the living
Welcome to the official web site for the Doom3 modification, "Ruiner." Feel free to roam through our halls and interact on our forums.
HELP WANTED!
Positions include animators, modelers and mappers. For more information, please visit our FORUMS.
   
Gameplay Trailer This Summer 05.17.09





Work has begun on a new trailer for Ruiner. We are hoping to have this released within the next 2 months. We will make an announcement when a release date has been chosen.

   
Legions of the Damned 02.12.09





Today we open up a new section of our media page profiling 8 enemies you will encounter in Ruiner. Some of these demons have been shown before, but a few have not. More will be shown at a later time. We have also made adjustments and changes to many of Doom 3's standard enemies. This will give Hell a fresh feeling for vetern Doom 3 players.

   
The Horde 01.22.09





We recently finished development of the Ruin bow. Ruiner's gameplay is fast, and we needed a bow which would make it a usable weapon when facing large hordes of the damned. It should also be a weapon that was always worth using to the player. Many games feature large sets of weapons, but very few feature sets where each one has a unique purpose and doesn't simply feel like an upgrade. We have been using this aproach when designing the arsenal of Ruiner.The bow might be one the starting weapons of the game, but there is always a place and time for it.
Today's new screen shot doesn't only show the Ruin Bow ingame, it also gives a glimpse of a new enemy. We are currently putting the final touches on Horde Imps. Horde imps are a specially optimized version of the classic imps shown before. Unlike standard imps, they attack in large packs... in groups of 6 to 18 with little impact to the game's performance.
Next month we are hoping to start enemies section of the media page. Slowly we will reveal all the enemies in the mod. This will be the next big media update for Ruiner.
As a reminder, we are still looking for help! We are currently looking for mappers, and animators. These positions are short term or long term depending on how much work the applicant wishes to do. If you are interested in joining the team, you can either contact Revility, or through our forums. Please provide links to your past work.


   
Death Returns for the Living 11.14.08





After months of hiding in the shadows, we are ready to show and talk about the new content and features which we delayed the game for.
The media section has been overhauled and received 12 new screenshots. We've added ingame renders of our new player model, some of the new weapons and spells.To top this off, we have also added 5 new ingame screen shots.

The info page has been updated with many more new features for the game including head shots & our new enemy pain reaction system. Enemies will now fully react to pain and even fall to their knees or grab the damage body part & scream in agony. Melee & ranged combat have been beefed up. You can now do combos, directional based attacks, special moves, and pistol whips for melee, ranged weapons or spells. Dynamic weapon spread, weapon accuracy, player movement and wall kicks have been added to further elevate combat. More features are currently being added. As they are finished, we talk about them.


By the end of 2008 we are hoping to have everything major wrapped up. This will put us back to where we before the delay. Which was testing, tweaking & doing the many new animations needed to bring all these features to life. We are still recruiting and looking for help in all positions to help finish the game sooner. Ruiner will be released either mid or late 2009. If more help is gained, then we could release it sooner & give a more concrete release date for the first chapter. If you are experienced and interested in joining a mod where there is no waiting for to work, then feel free to contact us through our forums or e-mail Revility directly. Cheers & Enjoy!

   
Fragging Free Released 09.09.08





Yesterday Ivan_the_B released the Doom 3 modification "Fragging Free". FF changes the gameplay of Doom3 in ways some might have thought not possible. It sheds new life into it by adding an extremely large amount of new enemies, weapons, levels, abilities, combat changes and improvements. CLICK HERE TO DOWNLOAD IT AT THEIR MOD DB SITE.

   
Status Report 08.28.08





Since the last progress report and trailer, the game has progressed very smoothly. Some of the large scale changes we delayed the game for have been added. Within in the next few months Ruiner will have changed enough in both its game play and visuals that what you see now will become very outdated and represent the game very little. We would also rather show people through images and video instead of telling you about them. The current plan is to start showing them off late fall 2008.

   
Z-Hunter Released 07.15.08





Ruiner's Lead Environmental Artist Red_UK has released the first build for his new doom 3 modification Z-Hunter. The game has an over head perspective and plays like the classic shooters Reloaded and smash TV. It also features music by Mackinnon and art work by Hellscafe. Click here to enter the web site, and download the spiritual sequel to Quake 4: HardQore.

   
Fragging Free 07.15.08





Last month Ivan_the_B showed a new trailer for Doom 3 Modification "Fragging Free." The video shows off many of the games unique abilities, new weapons and plenty of action to fill anyone's taste for blood. The mod features the ability to possess and control demons, drive vehicles, improved ai, 18 new weapons, 15 new power ups and ai controlled buddies. Click here to watch the trailer.

   
Ruiner Trailer 06.06.08





The Trailer for Ruiner is now online! You can view a low resolution version on YOUTUBE, or a mid resolution version on the mod's MOD DATABASE PAGE. You can also download a higher quality version in quicktime format at the MODDB as well. Please remember the mod is still work in progress and some of the content is still being worked on and improved. Many things including the player model, animation and weapons are still being worked on. The new features previously mentioned and some of the ones listed on the info page of the site were added after the trailer was recorded. This trailer is meant to give a small taste of what is yet to come... "when its done."

MOD DATABASE HIGH QUALITY QUICKTIME DOWNLOAD
MOD DATABASE MID QUALITY STREAMING VIDEO
YOU TUBE LOW QUALITY STREAMING VIDEO



   
Status Report 05.06.08





During the last couple months of development, many exciting unplanned changes, content and improvements have been added to the mod. There is also much more planned. It is best not to give specifics just yet till we know they are fully working & bug free. In light of the recent changes, we are indefinitely delaying the release of the demo. While this may disappoint some, it is felt that this is for the best in delivering a better, more unique experience to the player than previously planned. The info page of the website has been updated with some of the features that have been added and fully tested.

   
The Hunter is coming 04.19.08





Ruiner's Lead Environmental Artist Red_UK has opened up the web site for his new doom 3 modification Z-Hunter. The game has an over head perspective and plays like such classic shooters Reloaded and smash TV. It also features music by Mackinnon and art work by Hellscafe. Click here to enter the web site, see screen shots and learn more about Z-Hunter.

   
Enter The Revility 04.19.08





Ruiner's Team Lead ReViliTy has launched his new online portfolio featuring his artwork, cartoons, and various games and game content he has made. Click here to see the work & art of ReViliTy.

   
Hell Returns 03.02.08





Today we welcome HellScafe to the team! Some of you might remember him doing concept and promotional art for the Quake4: HardQore. This time around he is handling the trailer for Ruiner. Check out his web site to watch trailers, purchase his films and more.


   
Progress Report 02.23.08


Today we feature three new screen shots from the game. They showcase parts of the second and third level, the Pyrokinetic attack and battling the guardian. Our progress has continued in a good steady pace without any major problems. Ruiner's current development is as follows:

coding/scripting: 80%
modeling: 75%
animation 25%
mapping 75%
music: 100%
sound fx: 80%
Total Progress: 72%

A majority of the work will be completed in the next two months leaving the new player animations and beta testing the final tasks to complete. If anybody is interested in helping us out with doing animations, please feel free apply on our forums. The more help we gain, the sooner Ruiner will see completion. A winter release for it has always been pushing it hard. Thanks to real life and spending the extra time to improve the visuals of the mod, a spring or summer 2008 release is very realistic and achievable. After all the modeling has been finished, expect to start seeing a far more amount of news and media about the mod, including the long overdue trailer.

   
Progress Report 12.10.07


During the last month of development we have added many new game play features and visual enhancements to the mod. We have integrated Denton's Enhanced Doom3 mod which brings in a wealth of visual and technical improvements. This includes bloom lighting with HDR like shift sensitivity, Material based decals, particles and sound effects, New weapon FX system, enhanced blood, gore, gibbing,
and much more.

A few more features have been added to the list as well. Melee combat is now combo based using light and strong attacks chained together. We've given the player more defensive options including dashing, dodging and calling upon a telekinetic shield to avoid enemy attacks.

In the media section, a new work in progress ingame screen shot has been added. Today we present the first textured preview for the Icon of Sin's head. In Doom2, The icon was just a Face painted on a wall and spawned Countless waves of enemies. Ruiner's Icon will be more than a head and have more ways to defend himself than just spawning enemies. What these are will remain unseen until release...
Which is still on track for this winter ;)

Special thanks goes out to Ivan_the_B for help with dodging and Denton for letting us intergrate his enhancments.

   
Gates Of Irem Open 10.12.07
After months of speculation & hype, we have finally launched the website For the Ruiner Doom3 Modification. Check out our media section to see the first screen shots of the mod in action, From the creators of Quake4: HardQore comes a fast paced thirdperson shooter with lores and myth behind like no other. As development moves on, we will trickle more and more information about the game including the new weapons, maps, enemies and lore.
   
Coder Wanted 10.12.07
We are currently recruiting many positions, but a coder is needed more than any other. This position is either long or short term depending on how much work the individual is depending to do for the mod. Programming includes SDK coding & possible scripting.

Along with knowledge of c++, previous experience in mod or game coding is a plus. The applicant should also enjoy this genre of gaming, thirdperson action games &/or horror/gothic style.

Responsibilities include fine tuning our current code and adding a few features to the mod to make it truly shine. The coder would be joining a mod that is well underway and very organized.

any questions, problems or concerns, please feel free to ask. Applicants can contact us through the mod db site or on our forums.