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Progress Report 02.23.08 |
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Today we feature three new screen shots from the game. They showcase parts of the second and third level, the Pyrokinetic attack and battling the guardian. Our progress has continued in a good steady pace without any major problems. Ruiner's current development is as follows:
coding/scripting: 80%
modeling: 75%
animation 25%
mapping 75%
music: 100%
sound fx: 80%
Total Progress: 72%
A majority of the work will be completed in the next two months leaving the new player animations and beta testing the final tasks to complete. If anybody is interested in helping us out with doing animations, please feel free apply on our forums. The more help we gain, the sooner Ruiner will see completion. A winter release for it has always been pushing it hard. Thanks to real life and spending the extra time to improve the visuals of the mod, a spring or summer 2008 release is very realistic and achievable. After all the modeling has been finished, expect to start seeing a far more amount of news and media about the mod, including the long overdue trailer.
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Progress Report 12.10.07 |
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During the last month of development we have added many new game play features and visual enhancements to the mod. We have integrated Denton's Enhanced Doom3 mod which brings in a wealth of visual and technical improvements. This includes bloom lighting with HDR like shift sensitivity, Material based decals, particles and sound effects, New weapon FX system, enhanced blood, gore, gibbing,
and much more.
A few more features have been added to the list as well. Melee combat is now combo based using light and strong attacks chained together. We've given the player more defensive options including dashing, dodging and calling upon a telekinetic shield to avoid enemy attacks.
In the media section, a new work in progress ingame screen shot has been added. Today we present the first textured preview for the Icon of Sin's head. In Doom2, The icon was just a Face painted on a wall and spawned Countless waves of enemies. Ruiner's Icon will be more than a head and have more ways to defend himself than just spawning enemies. What these are will remain unseen until release...
Which is still on track for this winter ;)
Special thanks goes out to Ivan_the_B for help with dodging and Denton for letting us intergrate his enhancments.
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